Hearts of Stone
The Multiple Languages setting rule is in force; Player Characters speak their native language, plus as many more as half their Smarts die type. A PC with the Linguist Edge speaks as many languages as his Smarts die type and can make himself understood in any language he has been exposed to for at least one week with a Smarts-2 roll.
Example: A PC with Smarts d8 speaks 1 + 8/2 = 5 languages. If he had the Linguist Edge he would speak 8 languages.
Dialects of the same language are mutually intelligible with a Smarts-2 roll. Example: A high elf could understand a statement made in Undercommon with a successful Smarts roll at a -2 penalty.
Languages change over time, so understanding your own language as it was spoken in an earlier Age requires a Smarts roll with a penalty equal to the number of Ages which have elapsed since then. Example: A character from the 13th Age who speaks Common finds a diary written in Common in the 9th Age. He can understand it with a successful Smarts roll at a -4 penalty, since 13 – 9 = 4.
Table of Languages
|Celestial||Good deities, their servants and priests.||Celestial|
|Common||Humans, halflings, half-elves, half-orcs. Most undead were human originally and so speak Common. All Player Characters must take Common as one of their languages.||Common|
|Draconic||Dragons, dragonborn, kobolds, lizardmen. Books of arcane lore are usually written in Draconic, so most wizards speak it.||Draconic|
|Dwarvish||Dwarves, duergar. Forgeborn are dwarven constructs and so speak Dwarvish to understand their masters.||Dwarvish|
|Elvish||High elves, wood elves. Undercommon is a dialect of Elvish.||Elvish|
|Goblin||Goblins, hobgoblins, bugbears.||Dwarvish|
|Spidertalk||The more intelligent kind of giant spider. Characters need a good justification for knowing this language.||No written form known|
|Undercommon||Drow. Undercommon is a dialect of Elvish.||Elvish.|
Other languages exist, and as they become relevant this table will be expanded.